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It is a container rewrap instead of an actual new encoding. It can export ProRes Quicktime (.mov) if the original media is already in ProRes using the "Same as Source" option. On Windows, Avid cannot (yet) generate NEW ProRes media (no export, transcode, render, etc.). They use ProRes in MXF container internally in Media Composer. #5dtorgb prores 422 windows softwareNow you have Adobe, Fusion, and other software - some offer it as a PAID option.Īvid's implementation is different. ![]() It was only Telestream's encoding server, but that was expensive. On Windows, there are a handful of ProRes encoders. It is true of any ProRes 3rd party encoding deployment AFAIK. However, installing Adobe CC does not mean you can encode ProRes outside of the Adobe CC apps. Some apps have internal native support for it, but that is a licensed part - Adobe as an obvious example. You need an Apple ProApp (FCPX, Compressor, Motion) to access the encoding portion of ProRes if you want to encode using AVFoundation libraries. The decoding portion is easily accessible using the Quicktime engine on Windows or AVFoundation (Quicktime X) on OSX. ProRes has also 1/2 resolution decoding mode, just no one implemented it (except FCPX).Īpple owns all parts of ProRes. In the same time Cineform has slightly worse quality at given bitrate. #5dtorgb prores 422 windows fullAt full quality it's not that much easier than ProRes or DNxHR. There are way less issues with ProRes than any other codec when you start moving some files between big chains of different tools.įirst time I hear that ProRes is heavy on the resources.Ĭineform can be decoded at fractional resolutions so this is why it's easy. Results are clearly visible- every official implementation is quite good. This is why ProRes is actually good, as Apple at least has some impact on the way how you implement it in your app. David doesn't really care either how you implement it in your app. GoPro has not much to do with it anymore (never really did). ProRes as an input codec is fine (heavy on compute resources but who cares when you can pay $50k for a MacPro), just don't use it as a delivery codec.ĭNx is controlled by AVID (heavy on compute resources but who cares when you can pay $10-15k for a 3990x workstation+some RTX cards) and Cineform (runs on your grandma's laptop) is controlled by GoPro (SMPTE ST 2073 VC-5 video compression standard)ĪVID doesn't give a crap how you implement DNxHD/R in your app.Ĭineform is controlled by no-one. ![]() You can't necessarily say the same about eg. There is nothing wrong with it as it's good codec and most important all official implementations are solid. 80% work done to them will end up as ProRes as well. Just working on 1000+ master project and 80% are ProRes. ![]() Hard to ignore this option if now all major NLEs have it.Īndrew Kolakowski wrote:Not so easy. It's a business decision (may reduce sales of Linux top version), but I think we will see ProRes export in Studio soon. #5dtorgb prores 422 windows freeProRes on Windows may never come to free Resolve, I don't see any reason why it can't be in paid version. It's not true anymore, but Apple still may have a say depending on your application usage. #5dtorgb prores 422 windows licenseIn the past to was crazy hard to get license for ProRes on Windows (for start it had to be only Windows Server). Otherwise I could say that me not buying Photoshop is a decision of Adobe or someone not buying Resolve is the decision of BMD. And this is up to other party, not Apple. People who do have licensed prores for their software instead argue that it is free of charge to use prores encoder, one must simply comply with specific licence agreement. Where do you get this info? It is repeated time and again with no plausible source. For reasons known only to them, they won't allow Windows Resolve to render Prores Marc Wielage wrote:This is a licensing decision by Apple. ![]()
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